![]() Put exactly the same on the shield on the left. When you do this, you will be able to see the correct combination of colored stones at the end of the sword. ![]() Move the locks to the left, and then rotate the rings so that you get the next pattern. The handle has three rotating rings with three locks. Examine the sword in the hands of the knight on the right. The color can be changed by turning the stones - red, green or blue. You will open the curtain and see a shield with five colored stones. Approach the wall on the right and pull the handle on the chain. We need to understand where Efimova has gone. Having done this, go to another part of the corridor and enter Efimova's office by opening the door ajar. After opening the inventory, go to the documents section (J) and examine the book that tells the history of the yukols. Enter the open office using the nearby door. To find him, go into the corridor opposite the front door and turn left, where two women are standing. Surprisingly, the elderly man turns out to be a good person. ![]() In addition, in accordance with the current assignment, you need to talk with Dr. You can go outside through the main door, but you will not be able to leave the territory of the blade. After the conversation, when control returns to you, take the key from the owl and, finally, activate the elevator. By doing this, Kate will be able to give the key to the yukols. Use the mechanical bird on the stand by the grate. Run back to the room, exit to the balcony and interact with the window. Use the key on the door to get inside the cage and pick up one of the mechanical birds. Plants make this passage difficult to spot. Steal the key from his chest.įollow the elevator and go to the left of it, deep into the screen. Now there is only one man - Anton, and he fell asleep. Previously, if you looked around this area, there were two men playing chess. After talking with him, go out into the corridor and follow to the opposite corner, where the blue grate is located. Try to lure the owl just by interacting with it. In the distance you will see a tower with an owl on its roof. Having done this, exit to the balcony (to the right of Kurk) and interact with the only act? an outward point on the window bars. During the conversation, you will need to apply a brochure from inventory to Kurk. He will offer to send the key to the Yukol camp, to the blacksmith, who will complete the necessary part. ![]() Examine it to see what detail is missing. Scroll through the brochure until you find a page with the same key. Move the books and other items to the left side to get to the red and white brochure. Go to the doctor's office and interact with the chair to open the drawer. Examine the key in inventory and click on the hole on the handle to understand that something is missing. He will say that you are not yet healthy enough to leave the clinic. Unfortunately, the key will not help you. It is necessary to make sure that the petals of the key coincide with the slots. Everything is quite simple: move the mouse cursor over each point in the center in turn, hold down the LMB and move the mouse by turning one of the petals of the key. Follow the grated elevator and use the key from inventory on the hole on the side.
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